LITA The Library and Information Technology Assn. Empowering libraries through technology

Libraries in higher education have become a hub for both research and multimedia instruction throughout their institutions and are offering instruction to faculty and students on topics such as web design, video and audio production, virtual reality, and other multimedia platforms.

This program is for university and community college librarians, or any other instructional staff, who wish to expand course-integrated multimedia instruction and develop multimedia assignments. We will discuss ways to build relationships with instructors who may want to integrate multimedia assignments into their courses. In addition, we will develop a sample multimedia assignment which includes expected learning outcomes and a lesson plan for future implementation. These learning materials will draw on the information literacy expertise of information professionals.

Looking for a beginner's crash course in game making software and process? Games can be an excellent teaching resource, and game development is easier than ever. Whether you're looking to develop your own teaching resources or run a game-making program for users, this course will give you the information you need to choose the most appropriate software development tool, structure your project, and accomplish your goals. Plain language, appropriate for absolute beginners, and practical illustrative examples will be used. Participants will receive practical basic exercises they can complete in open source software, as well as guides to advanced educational resources and available tutorials.

Metadata Management Tools is an asynchronous, online course designed for library staff who regularly work manipulating MARC and metadata sets or library school students interested in the subject of metadata management. The course presumes prior knowledge of metadata/dataset formatting, but no prior knowledge of coding or software skills (with the exception of Microsoft Excel) is needed. Over the course of three hour-long lessons, students will be introduced to tools such as OpenRefine, Regular Expressions, MarcEdit, and Python/Pymarc. 

In this new LITA web course explore the contextual inquiry research methodology to better understand the intents and motivations behind user behavior. The approach involves in-depth, participant-led sessions where users take on the role of educator, teaching the researcher by walking them through tasks in the physical environment in which they typically perform them.

In this new LITA web course explore the contextual inquiry research methodology to better understand the intents and motivations behind user behavior. The approach involves in-depth, participant-led sessions where users take on the role of educator, teaching the researcher by walking them through tasks in the physical environment in which they typically perform them.

A solid background in the fundamentals of project management will increase the success of any project. This course presents the basics of the Project Management Body of Knowledge (PMBOK) with practical experience to provide the individual with the tools to create a successful project plan. 

Work smarter, collaborate faster and share code or other files with the library community using the popular version control system Git. Featuring a mix of git fundamentals and hands-on exercises, participants learn the basics of Git, learn how to use key commands, and how to use GitHub to their advantage, including sharing their own work and building upon the projects of others.

Universal Design for Libraries and Librarians

This course will present an overview of universal design as a historical movement, as a philosophy, and as an applicable set of tools. Students will learn about the diversity of experiences and capabilities that people have, including disabilities (e.g. physical, learning, cognitive, resulting from age and/or accident), cultural backgrounds, and other abilities. The class will also give students the opportunity to redesign specific products or environments to make them more universally accessible and usable.